World War 2.1 (Signed)


18-year-old Scott Breckinridge just wants to be left alone to play combat games on his computer and rack up kills. His plans are drastically altered, however, when his great-grandfather Walter has to move in due to failing health. Appalled by Scott's gruesome video games, Walter voices his extreme displeasure: "War isn't a game...." He should know... he witnessed the horrors of battle firsthand as a young paratrooper during World War II. Scott only dismissed the old main, until he finds a long-forgotten Nazi relic in a box of his war memorabilia. Tinkering with it, Scott is horrified to find himself suddenly transported to 1944... right at the beginning of D-Day! There he learns the true nature of warfare by not only having to fight to survive, but by trying to help win the ware after accidentally giving the Germans the key to victory-- and the world.

Signed by local author, Mark E. McCann